A: Shattered Relics "SR" is a Massively Multi-player Online Role Playing Game that offers a high fantasy world with classic old school experience and modern solutions.
A: We draw the most inspiration from of OldSchool Runescape, New World, and World of Warcraft Classic.
A: Game services will be available on the first weekend of every month for the public, and all backers will be able to login and play the game during the entire month as the services are online.
A: We are unsure how long it will take for us to get to a pre-alpha state. That will determine on team growth, and funding.
A: PC Exclusive with potential thoughts for Xbox.
A: We will be offering a classless action realtime combat, where aiming and position matters.
A: As of right now we are looking at having a total of 2 factions but this is subject to change at any time.
A: Neither! We are designing this area in such a way to where you would neither have to pay nor create a new character to switch to an opposing faction.
A: There will be a multi-class system in which players will be able to become and train any class they desire upon unlocking it. Players will be able to combine up to 2 classes to become hybrids. (Subject to change).
A: There will be a multitude of additional classes such as but not limited to warriors, paladins, rogues, hunters, warlocks, necromancers, mages, shamans, druids, priests and possibly more.
A: Yes, there will be different specializations that you can specialize into for each class.
A: Yes, we believe in alot of the oldschool systems. Players will still have their role in their class.
A: No, there will be absolutely no gender or race locks to a specific class.
A: As of now we will only be offering a male and female human race. However, we do have future plans to add additional races.
A: We are leaning towards locking the player to a specific server, but allow the player to visit and play with friends on other servers but their progression in the world is subtle as each server instance is unique.
A: Right now our primary focus is United States. However, we are still considering additional localizations.
A: Yes there will be, we will be offering 'WoW Like' 5 man dungeons and 10-15 man raids.
A: Yes there will be! We will have zones that are flagged for PvP and the danger / intensity level in the PvP zones will be identified.
A: As of right now the biggest death penalty will be durability loss on only current equipped gear. This concept is subject to change at any time.
A: There will be select few areas in the game that will be marked as highly dangerous, that will allow intense high risk vs high reward areas. Enabling players to be able to be looted.
If they are not looted within a certain time, or if the player comes back to their death location and loot their items back. They will be restored to the player.
A: As of right now there will be a total of 18 trainable trades.
A: Yes, a player will be able to master every single trade, however. You will only be able to specialize in 2 specific skills that grant you additional ability to create higher tier products. This prevents everyone from crafting all high tier items and
allowing each player to be unique and desirable in the world.
A: Yes, we will offer some type of cosmetic appearance item that allows players to showcase their efforts in trade mastery.
A: Yes! We will actually have capes.
A: Yes, We will offer a wide variety of ground mounts. However, Flying mounts are something we may include in the future but is subject to change.
A: Nope! We will have an advanced, and complex questing system that requires critical thinking, and puzzle solving!
A: It is a system which we are wanting to implement, but will not be offered in early stages.
A: Nope, we will not include any building or construction done by players.
A: Yes, there will be auction houses in each region, and will be unique to each region.
A: Yes, players will be able to sell items to vendors under market price to get quick gold if they choose not to use auction houses.
A: Players will be able to purchase housing in a specific town or area once they have achieved enough reputation in the town to purchase one.
A: Yes housing is not a first come first serve aspect. However the player that has the most invested into their house will be showcased and viewable for the entire public if enabled by said player.
A: Yes! We will be offering a wide variety of Player vs Player content.
A: Yep! We absolutely love competition and offer bragging rights for players! We will offer leaderboards for a various amount of gameplay mechanics! i.e Professions, PvE, PvP, Guilds, as well as seasonal leaderboards.